Directed by Eben Mears, Dante's Inferno was my first venture into game trailers as a designer. I was tasked as design director, basically overseeing the look of the film and leading a team of designers and matte painters for the job's production. Eben and I nerded out pretty hard on this one and maybe tried to pack a few too many things into the trailer, but in the end it was a fulfilling experience and a great entry into the world of game trailers. 


AICP 2010, Shortlist (graphic design)


Project: Dante’s Inferno
Client Company: Electronic Arts
Agency: G-Net
Executive Producers: David Getson, David Moodie, John Rosenberg
Creative Director: David Moodie
Writer: David Moodie
Original Score: Garry Schyman
Sound Design: Paul Gorman, David Swenson
Additional Titles: Devan Simunovich
Production Supervisor: Shelby Hill
Media Editor: Alik Griffinf

Production Company: Psyop
Director: Psyop
Psyop Creative Director: Eben Mears
Executive Producer: Lucia Grillo
Producer: Carol Collins
Design Director: Jon Saunders
Designer: Anh Vu
Storyboard Artist: Ben Chan
3D Look and Development: Marco Iozzi
Matte Painter: Pete Sickbert-Bennett
Technical Directors: Tony Barbieri, Damon Ciarelli, Miguel A. Salek (FX), Lee Wolland (Character & Rigging)
3D Team: Helen Choi, Tom Cushwa, Pete Devlin, Rei Ito, Kitty Lin, Consuelo Macri, Rich Magan, Pat Porter, Heiko Schneck, Miles Southan, Gooshun Wang, Russ Wooton

Compositing: Molly Schwartz, Jason Conradt, Fred Kim